This is probably just a problem with the accuracy of the blob solver; I
think it's not noticing the second (backside) surface near the edges, so it
thinks there's a long distance of media and makes it very bright as a
result. (In 3.5 this may have been diminished by anti-aliasing.)
A suggestion: Use a small box as your media container instead of a blob, and
then use a density{} in the media with the object pattern with the blob, so
that all points outside of the blob have no media.
- Slime
[ http://www.slimeland.com/ ]
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